Spiel stürzt nach 5- 10 minunten ab.

  • Mein System:

    Intel Core I7 6700K

    32 GB DDR 4

    Nvidea GeForce GTX 1080 (Treiber 436.15)

    Windows 10


    Nach ca 5 - 10 min im spiel kommt folgender fehler.


    Fatal error: [File:C:\Jenkins\workspace\I_BuildVersion-staging\UE4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 826]

    Rendering thread exception:

    Fatal error: [File:C:\Jenkins\workspace\I_BuildVersion-staging\UE4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 200]

    Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')



    0x00007fff10789129 KERNELBASE.dll!UnknownFunction []

    0x00007ff70f4f9c19 FactoryGame-Win64-Shipping.exe!FWindowsErrorOutputDevice::Serialize() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:63]

    0x00007ff70f4b8497 FactoryGame-Win64-Shipping.exe!FOutputDevice::LogfImpl() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\misc\outputdevice.cpp:71]

    0x00007ff70f455648 FactoryGame-Win64-Shipping.exe!FDebug::AssertFailed() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:429]

    0x00007ff70fa2d3ae FactoryGame-Win64-Shipping.exe!TerminateOnDeviceRemoved() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:213]

    0x00007ff70fa2f133 FactoryGame-Win64-Shipping.exe!VerifyD3D11Result() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:249]

    0x00007ff70fa2455e FactoryGame-Win64-Shipping.exe!FD3D11DynamicRHI::RHIMapStagingSurface() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\windows\d3d11rhi\private\d3d11rendertarget.cpp:1131]

    0x00007ff70fde7857 FactoryGame-Win64-Shipping.exe!FHZBOcclusionTester::MapResults() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\renderer\private\sceneocclusion.cpp:735]

    0x00007ff70fe4f1c9 FactoryGame-Win64-Shipping.exe!OcclusionCull() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\renderer\private\scenevisibility.cpp:1550]

    0x00007ff70fe31f61 FactoryGame-Win64-Shipping.exe!FSceneRenderer::ComputeViewVisibility() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\renderer\private\scenevisibility.cpp:3057]

    0x00007ff70fe4aa88 FactoryGame-Win64-Shipping.exe!FDeferredShadingSceneRenderer::InitViews() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\renderer\private\scenevisibility.cpp:3379]

    0x00007ff70fb3c7cc FactoryGame-Win64-Shipping.exe!FDeferredShadingSceneRenderer::Render() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:610]

    0x00007ff70fdf05de FactoryGame-Win64-Shipping.exe!RenderViewFamily_RenderThread() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\renderer\private\scenerendering.cpp:2953]

    0x00007ff70fddb948 FactoryGame-Win64-Shipping.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`26'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:829]

    0x00007ff70f3b3802 FactoryGame-Win64-Shipping.exe!FNamedTaskThread::ProcessTasksNamedThread() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:678]

    0x00007ff70f3b3b23 FactoryGame-Win64-Shipping.exe!FNamedTaskThread::ProcessTasksUntilQuit() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:575]

    0x00007ff7100b61fb FactoryGame-Win64-Shipping.exe!RenderingThreadMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\rendercore\private\renderingthread.cpp:333]

    0x00007ff7100b62c8 FactoryGame-Win64-Shipping.exe!FRenderingThread::Run() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\rendercore\private\renderingthread.cpp:467]

    0x00007ff70f4f965e FactoryGame-Win64-Shipping.exe!FRunnableThreadWin::Run() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]



    Spiel deinstaliert und neu instaliert, keine besserung. :!:

    habe die Grafik schon runter gesetz, keine besserung. :!:

    Autosave auf 80min Hochgestellt, keine bessrung. :!:


    Aktuell speicher ich alle 4 minuten :S

    wenn ich es allerdings vergesse darf ich die letzten 4 minuten nochmal widerholen....:rolleyes:

  • Ehm ne ich habe es nur deinstaliert, wo lösche ich den die Spieledatei und kann das komplette Game neu laden :/


    und betreffend dem Treiber. der fehler kam nachdem ich den neuen Treiber aufgespielt hatte erneut.

  • Einfach mal versuchen, einen älteren Display Treiber zu nutzen. Kann man auf der Nvidia Seite ja runterladen. Eventuell hilft das ja.

    =OSystem: Windows 10 Prof, CPU: Intel I7 3770K OC @ 4400 MHZ, Ram : 32 GB G-Skill Ares F3, Mobo: Asus Maximus V Formula, Graka Asus Strix ROG RTX 2070 OC=O